They store information about lights for the moment the map got
created.
Since your image stays in the background, it will reflect on glossy
surfaces across the scene.
It may work as the background for your scene.
For instance, if you get an HDR image with bright sky daylight and add it
to your scene's background, it will generate the same type of lights for
the render (Figure 6.16).
Figure 6.16 - Daylight HDR
How to use an HDR in your background? Add an HDR in the World
Properties tab at the Properties Editor. There you will find a field called
Surface options. Press the "Use Nodes" button and go to the Color field.
Click at the small button with a yellow circle on the left, and pick
"Environment Texture" (Figure 6.17).